MM theres no need to be an ass and get all worked up about it. All this is, is a discussion about and testing out new things. To add some variety and realism to the game. There are no permanent changes about to happen. Its just trying some ideas out.Milk Man wrote:Shut the *cruiser* Sam jesus please just go play some shit Blizzard game.
Duds are fun... they sit on ground making it a sort of obstacle course, provide for bigger explosions, you can bounce them with other shots, they allow for more impromptu foolin around with the awesome physics, they make people yell NOOOOOO when their duff or pus was their last hope, they make people yell LOL when a desperate ghol picks up a random dud and turns the game around somehow, and they add drama and color.
Trow are SUPPOSED to be overpowered... they are the eternally-living master race made by a different god... they KIK THINZ... its fun...
Myth isn't an e-sport, good, *cruiser* those games, they're full of douches and nerds.
Myth also isn't a sport. Please stop with the stupid fuckin analogical thinking.
The better player wins 95% of the time in myth. What you can't stand that 5% for the sake of gore and hilarity? Go play fucking ping pong then.
Do you idiots really think Bungie just "overlooked" the fact that duds could effect outcomes?
Don't know if I want to laugh or vomit at GKG's claims about bungie "just putting values to single player units."
I think at the least the amount of Bottle Duds should be reduced. I agree that Duds on the ground can add another dynamic to the game. So let Duffs throw purposeful duds maybe a limited amount. Then you can still bounce them have Ghols pick them up whatever. Think of a Duff battle where you could throw purposeful duds. That would open a lot of room for creativity.
With the Trow and other units being over powered what GKG is trying to do is add variety to trades. So that isnt always get Max Trow on every map. Right now there isnt much of a counter to Trows except other Trow. If the UT points for a Trow is increased enough maybe the number of other units you have to trade for a Trow isnt worth the trade off every time. For example if a group of Bowmen can do more damage to a Trow maybe there would be times you get the Bowmen instead. Right now you can get 8 Bowmen for the cost of 1 Trow. 1 Trow can easily just walk up to and destroy a group of 8 Bowmen the Trow doesnt have to dodge or anything just walk right up to them. So your always going to take the Trow over the Bowmen. But if that same group of Bowmen could kill a Trow that just walked up to them with out dodging or anything you may sometimes get the Bowmen. The amount of power you get for 24 points on a Trow is a lot more power than you get for 24 points of Bowmen. If the amount of power were equal that gives you reason to maybe get one over the other in different situations. If the Power to Points ratio is the same maybe on some maps you want the power concentration and speed you get from a Trow. On another map maybe you want that SAME power spread out over a group of units. The thing is you have an equal Power to Points ratio. Right now for the amount of points you get so much more power out of a Trow theres no reason to get anything else. So that reduces the variety of viable trades on any map with Trow.