Search found 14 matches

by fisj
07 Jan 2015, 23:56
Forum: Eblis Stone
Topic: Deadhold
Replies: 148
Views: 20890

Re: Deadhold

We've just brought our forums online, head on over and register if you're inclined. :)

http://forums.deadhold.com/

-fisj
by fisj
06 Jan 2015, 01:40
Forum: Eblis Stone
Topic: Deadhold
Replies: 148
Views: 20890

Re: Deadhold

This was unexpected and totally awesome. It's a huge list, but it shows they're watching our progress, and RPS is one of my favorite sites. Thanks for posting the link, I'd have completely missed it otherwise(!).

-fisj
by fisj
30 Dec 2014, 02:51
Forum: Eblis Stone
Topic: Deadhold
Replies: 148
Views: 20890

Re: Deadhold

Hey all! Quick update ... Deadhold got Greenlit on Steam today! Huge thanks to everyone who voted for us! This means we can now publish Deadhold on Early Access when we decide we're ready. Lots for us devs to discuss internally with this hurdle now cleared, but I wanted to share the big news. :) Som...
by fisj
18 Dec 2014, 15:59
Forum: Eblis Stone
Topic: Deadhold
Replies: 148
Views: 20890

Re: Deadhold

MadBeka beat me to it! :D Responding to some of the earlier posts in this thread ... @Drunken Deer, Thanks for the links to steam groups and suggestions for youtubers. This is absolutely something we have to do. We've each spent about 2 decades making games, so we feel like we've got a decent handle...
by fisj
03 Dec 2014, 15:52
Forum: Eblis Stone
Topic: Deadhold
Replies: 148
Views: 20890

Re: Deadhold

We chose the engine for exactly the reasons punkUser guessed. It really wasn't a question "Which engine should we pick or create?", Deadhold became possible because Unreal4 was released. Epic removes an unprecedented amount of barriers from development, but nothing is ever going to be perf...
by fisj
01 Dec 2014, 01:58
Forum: Eblis Stone
Topic: Deadhold
Replies: 148
Views: 20890

Re: Deadhold

We absolutely want to allow mods, however there's a few caveats and things that need to happen before we can. Epic needs to add support for content plugins, which I believe is planned for UnrealTournament, but there's no set date on when they'll get to that. Secondly, assuming the plugin support com...
by fisj
19 Nov 2014, 03:19
Forum: Eblis Stone
Topic: Deadhold
Replies: 148
Views: 20890

Re: Deadhold

Don't worry, the release date refers to Early Access Multiplayer. We're going to be running a free public MP alpha well before EA too. Single player is planned, but we've decided to focus on MP->MPCoop->SP/Coop, in that order. Single player is a tonne of work, and is best developed once all the clas...
by fisj
15 Nov 2014, 19:10
Forum: Eblis Stone
Topic: Deadhold
Replies: 148
Views: 20890

Re: Deadhold

@toxyn - Glad you got it to work. Thanks for the vote! :) @c⁄J⁄Iılk c⁄J⁄Iån ◊§t◊ - Nope, they're really easy to dodge, and no plans to remove that. @ DBSeeker - Wow, that's a blast from the past. Hrm, now I need to add teleport functionality to the list. You're right, Lichen was badass and gorgeous....
by fisj
11 Nov 2014, 17:08
Forum: Eblis Stone
Topic: Deadhold
Replies: 148
Views: 20890

Re: Deadhold

toxyn ... very odd. I checked the page, seems to work fine on this end. Here's the direct link: http://steamcommunity.com/sharedfiles/filedetails/?id=315297927 Let me know if you still have problems. The current plan is to run a free public alpha test. Iteration is going to be a huge part of develop...
by fisj
11 Nov 2014, 02:50
Forum: Eblis Stone
Topic: Deadhold
Replies: 148
Views: 20890

Re: Deadhold

Deadhold hit first playable alpha last night, and we put up a vid. :) https://www.youtube.com/watch?v=RmPzEI2R2co&app=desktop Whats new? Pretty much everything. 1) We rewrote everything with shiny new c++ for all our core systems. These are the solid foundations we'll be building everything on t...
by fisj
18 Sep 2014, 02:44
Forum: Eblis Stone
Topic: Deadhold
Replies: 148
Views: 20890

Re: Deadhold

Hey all, We've begun the Steam Greenlight process, and need your help voting to get Deadhold approved. Vote here: http://steamcommunity.com/sharedfiles/filedetails/?id=315297927 For those not familiar, steam greenlight is a voting process where the community votes on their favorite games. The more v...
by fisj
12 Sep 2014, 03:40
Forum: Eblis Stone
Topic: Deadhold
Replies: 148
Views: 20890

Re: Deadhold

Hey all, Some answers to comments and questions: par73 Myth lobby - Myth would be our baseline, and we have yet to put a lot of thought into the design yet. Controls - Yeah we're running controls that are pretty close to myth right now (kindof a mmo myth hybrid camera), but we'll probably try out a ...
by fisj
07 Sep 2014, 16:54
Forum: Eblis Stone
Topic: Deadhold
Replies: 148
Views: 20890

Re: Deadhold

Shadow's right, this is a pretty good time to discuss MythI/II and pick out the best bits. Perhaps it might also be good to discuss some ideas on how Myth could be done better now. /gasp sacrilege! ;) These are pretty much the discussions the deadhold devs had when we sat down and looked at everythi...
by fisj
06 Sep 2014, 03:41
Forum: Eblis Stone
Topic: Deadhold
Replies: 148
Views: 20890

Re: Deadhold

Hey all, I'm one of the devs on Deadhold. If you have any specific questions I'll do my best to answer them. :) There's a thread up on the Tain forums where I've also been answering some questions from the community, along with a summary of what we're up to. http://tain.totalcodex.net/forum/viewtopi...

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